Designing for the Digital Leap: Standardizing Fragmented Tourist Information in Slovenia

December 2021
Designing a content management system to power an interactive map with standardized tourist information.
Simpl is a digital platform featuring an interactive map that displays tourist information across Slovenia's fragmented tourism sector. I led the UX design for the Editor module, which enabled 133+ Tourist Information Centers (TICs) to collaborate and manage content easily. Today, Simpl is used by 22+ destinations in Slovenia and Croatia.
My Contributions
My assignment was to create a user flow and a user interface with solid design guidelines and a design system to accommodate further expansion of the product.
I aimed to create a product that is easy to navigate, teaches new users how to use it, and has a great time to value ratio.
Art Rebel 9 began developing Simpl in 2021 as a service tailored specifically to tourist information centers (TICs). The original goal was to support TICs in their digital transformation efforts, aligned with a broader EU initiative to modernize tourism infrastructure and enhance visitor services across member states.
‍Simple at its core is a digital tourism platform, consisting of three applications:
1. Simpl Editor – A backend tool (content management system) for TIC staff to collect, structure, and manage information about local tourist attractions. This includes everything from descriptions and media to categories, routes, and events.
2. Simpl Desk – An interactive map application installed at TICs and key tourist locations, designed for visitors to explore local offerings, plan their itinerary and discover nearby points of interest (visitors are usually supported by TIC staff).
3. Simpl Mobile – A mobile-optimized version of the Desk, accessible from anywhere. It extends the functionality of the platform beyond physical locations, enabling tourists to plan on the go.

Together, these tools form a scalable ecosystem that helps destinations modernize, improve accessibility of information, and deliver a consistent and engaging visitor experience.

As the sole UX designer in a cross-functional Agile team comprising the Front-end Lead, Back-end Lead, Visual Designer, and Product Manager, I was responsible for shaping the overall experience of the Simpl platform. Early on, my main focus was user research, understanding the then-current process of managing tourist destinations, and collaboration with the assigned designer for the project.
Simpl ecosystem
The Problem
As the UX designer on the Simpl project, I led the user experience design efforts from initial research through to the final system design.The first step I took was to get familiar with the project. This meant:
- Conducting field research and stakeholder interviews with representatives from various TICs to understand their current workflows, needs, and pain points.
- Gathering and analyzing data received from TIC (websites, printed media, staff) on how tourist information was being collected, stored, and shared across different centers.
- Designing a centralized input system that allowed TIC staff to enter information in a consistent, structured format—regardless of their previous systems or level of digital literacy.
- Ensuring that the output of this data was user-friendly and accessible to tourists, whether they were browsing on mobile or desktop, planning ahead, or exploring on the go.

This project involved navigating a complex mix of user types, from administrative staff to international tourists, and finding design solutions that were both scalable and easy to adopt. Going forward, this case study will focus on the Simpl Editor.

I discovered two main problems:
- Inputting information has to be effortless and as easy as possible since TIC staff members have limited digital skills, and do not want to learn another system for storing information.
- The various information centers have a lot of data on regional tourist attractions, with little to no common information points.

To address this problems I set the following goals:
- For TIC staff members to use our new solution, it needed to be an intuitive experience. The editor would have to be designed in a way that would lead users throughout the process, and would minimize the opportunity for mistakes.
- The system would have to be robust enough to store all of the information and lean enough to standardize the collection for easy personalized presentation later on.

Slovenia is home to 133 tourist information centers (TICs), so my hope was that standardizing information would improve collaboration between regional tourist information centers (TICs) and, in turn, increase the time tourists spend exploring. This would increase the visibility of our platform, in turn getting more partners and increasing the number of end users, producing a steady growth of the product.
The Process
To solve the problem we implemented bi-weekly sprints, with LeanUX principles and iterative design thinking. This meant working on smaller chunks and ensuring that I had the opportunity to explore multiple paths, validate them, and then push them to implementation.
‍With clients eager to see the results as soon as possible, it became critical to manage expectations, prioritize solutions, and exclude some nice-to-have functionality.
Interviews:
I conducted interviews with TIC employees to understand current workflows, tourist needs, and staff pain points. I learned that TICs already had most of the necessary data (location, images, descriptions, opening hours, etc.), but were limited by the need to present this via printed materials with short lifespans and limited reach.In parallel, I researched tourist behavior using insights from the Slovenian Tourist Board, discovering that most tourists plan trips online, rarely visit TICs, and are influenced primarily by photos, reviews, and personal interests.
User personas:
With this knowledge, I identified three core user personas:
1. TIC editors with limited digital skills who needed a simple, guided content-entry flow (target clients),
2. family-oriented independent tourists with a hands-on approach (usual guests at a TIC; target end users),
3. curious, mobile-first tourists looking for authentic and relevant experiences (ideal target users for the PWA application).
Designing a prototype:
Knowing the content requirements, I first designed a rough map of the platform in Whimsical. This allowed me to keep in mind all of the various components of the platform, and how they connect, while the project was growing.

Various parts of the map grew into a low-fidelity prototype that allowed me to start planning out key features in detail. This approach granted the possibility of making multiple potential solutions and validating them, with the team.
User journy
Solution #1:
The first solution was to let the customer browse the map, pick a location, and be presented with one of two choices: create a POI (point of interest) or a graphic element (visual interest for the map). Users would then be guided through a series of questions in the form of input fields, drop-down menus, sliders, and checkmark buttons, to fill in the information. The form would warn the user of missed or incorrectly filled information. I decided to simplify the form by making some fields collapsed, and only showing them when the user needed the additional information (for example event details, or categories).
With internal testing of Whimsical wireframes completed, I moved to a Figma prototype, designed from simple working blocks, prepared by our visual designer.
The goal of the Figma prototype was an easier (and aesthetically more pleasing) presentation to the clients.

Client testing revealed overlooked issues, such as a lack of user roles, simultaneous editing, data publishing, and data overlap, but the overall reaction to the process was positive.
Adding new points of interest to the map
Testing the web based prototype:
Based on client testing I added missing features to the prototype and pushed it for development. This meant that the prototype was polished in Figma and a working web-based MVP was developed for further testing with customers (TIC staff).

At this point I observed users successfully adding basic point attractions, adding simple data, such as location, opening hours, description texts, and photos, as well as platform-specific data (such as categories). All of the data was also securely stored on our cloud and could be retrieved for further use.
However, the system lacked support for multi-point attractions like trails or paths, and the users found the form to be too long, and would occasionally skip some input fields, to shorten the process.
Users also requested a way to import their existing content, and not be required to duplicate work.
Web editor with the long form for editing POI elements
Solution #2:


Based on the issue of the form being too long and users skipping some steps, the Product Manager decided to split the form into tabs based on subgroups of information (general info, categories, presentation, events).I redesigned the editor to support multi-point attractions using either manual waypoint entry or .GPX file uploads—developed in collaboration with our backend engineer due to some edge cases that needed to be accounted for (like designing a path from already existing POIs). We also added a content import feature that pulled data from existing TIC websites. I was adamant that we needed a solution that would flag missing fields (like categories and subcategories) for easy completion after import.
Web editor with path editing and split form ("basic info", "categories", "presentation")
I lead a push to figure out how to show relevant attractions to each user rather than overwhelming them with all available data. This meant reworking our preexisting category system.

We started with an open-ended category system based on TIC staff input, but it quickly became unmanageable. In response, we created a structured model with 5 categories and 19 subcategories for more effective filtering (e.g., "Nature" > "Hiking").
To further personalize results, I added free-form tags (e.g., “Halloween”) and platform-specific tags (e.g., pet-friendly, disability-friendly, indoor/outdoor), helping surface the most relevant content for each visitor.
Fixed category set
Result
The launch of Simpl was a success, with five tourist destinations adopting the platform within the first month. Since then, our user base has grown steadily, and we now support over 22 destinations across Slovenia, with new partners joining every month.

Simpl’s reach has also extended beyond Slovenia. Three tourist destinations in Croatia are now actively using the platform, and it is increasingly being recognized as a presentation and content platform at international tourism conferences.

Our two largest clients are:
- TIC Ljubljana, is the capital's tourism center and a trendsetter in the Slovenian tourism sector.
- TIC Koper, a key destination on Slovenia’s coast, is known for its strong seasonal tourism.
Simpl has also become a stepping stone for further digital transformation. Many partner destinations that adopt Simpl go on to invest in additional digital experiences, such as VR/AR attractions and edutainment content, making the platform a foundation for broader innovation.

One of Simpl’s key benefits is fostering collaboration between neighboring destinations. For example, Pomurje in Slovenia and Međimurje in Croatia use the platform to promote cross-border itineraries, encouraging tourists to explore beyond a single area and spend more time in the broader region.

To support hybrid promotion efforts, Simpl now includes automatic QR code generation for both individual points of interest and full routes. These QR codes can be added to printed materials, brochures, and promotional videos, allowing tourists to quickly access and save detailed, up-to-date information.

For end users, Simpl offers smart itinerary planning. Tourists—or TIC staff—can generate custom or thematic itineraries, which dynamically update based on real-world conditions such as weather changes or event cancellations.

One of the platform’s core goals is to centralize tourist information in one place, eliminating the need for visitors to jump between multiple sources like Google Maps, local TIC websites, and Tripadvisor. Simpl brings everything together into a cohesive, easy-to-use experience.

While the platform has successfully met its initial goals, there's still room for growth. We’re currently planning to streamline the Simpl Editor by adding key features like TIC-controlled digital signage, refining existing tools like the event system, and removing unnecessary complexity.
Learnings
As the Simpl project evolved, so did my role—expanding from UX designer to Product Designer and Product Manager.
Time limitation and iteration
Time limitations due to a biweekly sprint meant that I had to split the project into smaller pieces, which were then assembled into a coherent whole. This meant that I designed in iterations and as a result, didn’t get stuck on the fine details and polish.
Phases of tasting
I learned that it’s good to test often with different audiences. Early wireframes are more suitable for internal testing and can confuse customers outside of the tech industry that require more polished designs or even working prototypes.
Growth and improvement
Designing, iterating, and improving on a project of this scale is never really done. Due to time constraints, some features had to be postponed, to prioritize the more essential aspects for our customers. The rest is for the future.
Benefits of cross-functional teams
I came to value and rely on collaboration inside the team. Talking to the engineers, as well as the Product Manager gave me a different perspective on the problem.
New Simpl Editor