The project is a virtual archive of the early settlers on the Ljubljansko Barje (a swampy region of old Ljubljana), and the archeological findings from that era. My part in the project was designing the user experience and the design for the application. I also worked closely with the main developer, implementing the user interface inside Unity, and helping in solving the main AR issues that occurred. The main hurdle that we had to solve was designing a system that could solve permanent world-scale AR markers (before Google proposed the solution of temporary AR markers). We solved this by adding GPS coordinates to the marker, comparing those to the GPS coordinates of the user, and triangulating the position, orientation, and location of the AR marker and (more importantly AR object). This resulted in a permanent AR object placed in the real world, that is very stable and does not lose the position in bad conditions, or subtle movements. We later used the same solution in other similar projects.
The project was created as a short promotional campaign for the "Poli" brand, where contestants could compete in virtual basketball games.
The campaign consists of the "ticketing"/queuing application main VR application (running on the HTC Vive headset), a companion application displaying the score, VR scene, IRL scene, and the promotional material, and the server solution that linked the two applications together, stored score and player data and stored and edited video clips of the players. My job was to implement the premade designs in all of the applications, develop the support application, develop the queuing application, design the UI of the queuing application, and test the complete solution time and time again to provide a smooth and bug-free experience.
This is a ski jumping simulation designed for Zavarovalnica Triglav (Slovenian insurance company). The application simulates the experience of ski jumping in a safe and casual environment. The player has to simulate the movements of the actual ski jumper to achieve the highest score (standing, positioning the head, leaning, crouching, jumping). The project was composed of a server solution (to link the applications together), a queue application (phone application), and the VR simulation.
My job was designing (UI and UX) the mobile queueing application, and preparing all the UI for the main VR application.
Demo application developed for the Rimac supercar company. The application demonstrated a car personalization and presentation concept, that allowed the viewing of the Concept 2 car, allowing the user to walk around the model and make modifications to different parts of the car, demonstrating how the potential customer could personalize the product and hopefully complete the purchase.
The application is a part of a bigger project called ARGO. The application allows the user to create work orders, manage workers, and digitalize the knowledge accumulated in a company. The AR application then allows the users to be automatically guided through the work order step by step. Whit this we minimize the number of errors and maximize worker efficiency. My job included defining the end-user, collaborating on the project scope, and feature scope, designing the user experience, and designing the MR user interface. Side note: the UI is designed with HoloLens limitations in mind. The result is also the first version of the product and is subject to heavy change.